![]() This unintended release caused the portrait to be missing. While -1 is handled correctly by the game, the message box logic suffered an off-by-one error, where slot index 0 triggered an immediate release of the corresponding texture. However, a special value of -1 is used to indicate the absence of a texture. Textures are referred to by their slot index (ranging from 0 to number of slots - 1). Slots can be reused once a texture has been released (i.e. The texture manager maintains a fixed number of slots, where each loaded texture occupies one slot. If you are curious about what happened there, here is an explanation by Alex: Like many games, Trails from Zero uses a texture manager, a dedicated component that is in charge of loading, retaining, and releasing textures. Resolved an issue which could cause portraits not to be displayed in very specific circumstances.Note that you can always revert to earlier versions of the game by selecting them in the Steam "Beta" menu. Improve the description of some game options.Fix minor text issue in Crossbell Times issue 4.Fix rare potential soft-locks when closing shops.Fix a minor potential memory leak related to the video player.Improved the handling of input rebinding reset.Several fixes to map collision geometry, either to make it impossible to get stuck or to prevent leaving bounds at specific FPS/turbo combinations.Fix a legacy issue with a wrongly colored chest.Allow the use of multiple controllers simultaneously. ![]() Optimize text rendering, particularly reducing frametime spikes when rendering new text at high FPS and with the fast text speed option enabled.It's been a while! A number of changes have accumulated since the last patch, although most of them are either non-critical or only only apply in very rare circumstances.
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